Having two of these shards can easily replace natural talent. The casting speed is just good to have only any and every frame. Health orb effectiveness with equilibrium or energy orb effectiveness can be good to help sustain energy. The first buff you can get is a mini preparation which will be good for something like thermal sunder titania for void fissures or sevagoth shadow. In my opinion all of the buff from this shard is useful. An example is terrify and avalanche only need umbral intensify with 3 archon shards or 2 if one of them is a tauforged. But the best thing from this shard will be the ability strength bonus as it can help you hit certain thresholds with abilities without using 2 or 3 ability strength mods. The ability duration buff is just alright. If these buffs were universal to all weapons people will actually will want to use these. So off the bat 3 of these buffs are situational and almost no one will use. Most people do not lock themselves to one weapon for a frame, the only time people do that if it is an exalted weapon Warframe. Melee get crit damage, primary get status chance, and secondary get crit chance. Unlike azurite archon shard where the buffs can provide a use on any setups, this shard most of the buffs are for very specific setups. The only time I see this archon shard shine is the health regeneration on Garuda as she now can spam bloodletting without needing a healing ability or using molt reconstruct. Health is already easy to fit in a build, shield capacity is useless as shields are less durable than health, the energy max is just alright, and health regeneration is just too low for some frames plus there are a lot of ways you can heal already. These buffs are kinda disappointing to me as a shield-gating player but when I look in the perspective of people who uses armor the only thing I see useful is the armor.
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